An angel is an awesome sight. White bird-like wings stretching across the sky, bearing weapons infused with the very
essence of light, and wielders of high level holy magic. It is advised that Angels are not used until characters are at a
reasonably high level and it should also be noted that Angels were NOT meant as a Player Character race. There are four different
types of Angels.
Seraphim: Female angels that keep closely connected with the dealings of Crystaldome. They specialize in the use of technology
and physical combat.
Seer: Magically adept angels of either gender that use Life magic to do almost everything. It is said that they have
a fantastic amount of knowledge, but to access such knowledge, a price must be paid.
Ward: Male angels that consider themselves the guardians of Crystaldome. They tend to be overly pompus and confident
in all their skills. This is the type of Angel that is summoned when you use the Summon Angel spell.
Arch-Angel: The most powerful type of Angel, normal types of angel turn into this type when they do something fantastically
good. Number One is a Seraphim Arch-Angel, but for the most part, only Wards become Arch-Angels.
Bonuses:
Seraphim: +1 Cha, Str, Vit. +2 Dex, Int. Weapon skill 2. SMART Arms 4. Chaotic Good. SMART Arm.
Seer: +1 Str, Dex, Cha, Vit. +5 Int. Spellcasting Life 5. Neutral Good.
Ward: +2 Str, Vit. +1 Dex, Cha, Int. Weapon skill 3. Weapon Mastery 1. Weapon skill 3. Lawful Good.
Arch-Angel: +2 all stats. Choose another angel class and add those Bonuses to this bonus.