Mechanics: Max 4: Level 1: Fix non complex machinery, like a fan or clock. Level 2: fix mildly
complex machinery, like guns and four wheelers. Level 3: Fix complex machinery, like cars and biplanes. Level 4: Fix
extremly complesx machinery, like starships and laser weapons
Build: Max 4: Level 1: Easily construct kits and make arrows from random branches. Level 2: can make
a pen gun. Level 3: make engine given the proper parts. Level 4: McGyver.
Pathfinding: max 3: Whenever the GM points out that you're lost, roll a d6. If the result
is 7 minus your pathfinding skill or greater, you find your way back to the place you started at.