Swords
- +10% to attack with swords. Max 4. Level 4 costs 2.
Blademaster
- +10% to attack with swords. +10% to parry when in hand to
hand combat with a sword. Max: 3. Level 3 costs 2.
Axes
- +10% to attack with axes. Max 4. Level 4 costs 2.
Executioner
- +10% to attack with axes. +1d6 damage per level. Max 3. Level 3 costs 2.
Staves
- +10% to attack with staves. Max 4. Level 4 costs 2.
Bridgekeeper
- +10% to attack with staves. +2 to dex per level for combat purposes. Max
3.Level 3 costs 2.
Pistols
- +10% to attack with pistols. Max 4. Level 4 costs 2.
Rifles
- +10% to attack with rifles. Max 4. Level 4 costs 2.
Machine Guns
- +10% to attack with Machine guns. Max 4. Level 4 costs 2.
Cannons
- +10% to attack with cannons. Max 4. Level 4 costs 2.
Small guns
- +10% to attack with one handed guns. Max 4. Level 4 costs 2.
Medium guns
- +10% to attack with 2 handed guns. Max 4. Level 4 costs 2.
Heavy Guns
- +10% to attack with Squad weapons. Max 4. Level 4 costs 2.
Gunnery
- +10% to attack when firing from a vehicle, starship or plane. Max 3. Level
3 costs 2.
Marksmanship
- +10% to attack with ranged weapons. Max 3. Level 3 costs 2.
Trick Shot
- Neutralizes Parry or equivilants. Requires 3rd level Marksmanship & 4th level ranged weapon. Costs 2.
Throwing
- +10% to attack with thown weapons. Max 4. Level 4 costs 2.
Bows
- +10% to attack with bows. Max 4. Level 4 costs 2.
Crossbows
- +10% to attack with crossbows. Max 4. Level 4 costs 2.
Exotic Weapons
- +10% to attack with exotic weaponry, such as blowdarts, lengths of rope, and houseplants. Max 4. Level 4 costs 2.
Oriental Weapons
- +10% to attack with oriental weapons of all sorts. Max 4. Level 4 costs 2.
Blunt Weapons
- +10% to attack with blunt weapons. Max 4. Level 4 costs 2.
Parry
- +10% to parrying attacks. Max 4. Level 4 costs 2
Dodge
- +10% to dodging attacks. Max 4. Level 4 costs 2.