Ice Shards II
Type: Direct Damage
Range: One Hundred Meters
MP: 34+
4d6+3/4 int ice damage.
1 extra target for every extra mana spent
Summon Ice Giant
Type: Summon
Range: Five Meters
MP: 54
A husky blue
giant. Will perform one minor task, such as helping in a fight or busting down a wall. Will not give any of
it's equipment away or pointlessly kill itself.
Summon Water Elemental
Type: Summon
Range: Five Meters
MP: 60
A mass of water
that can take any general form imaginable. It will serve the caster until it dies or breaks the bond upon it.
Water to Ice
Type: Environmental
Range: Fifty Meters
MP: 36
Makes any body of water
ice, given it is no larger than one hundred meters across. Can also be used to a smaller scale and only make one area iced.
This also works in reverse to the same scale, turning Ice to Water.
Ice Armor III
Type: Upgrade
Range:
MP: 35
4d6 defense +1 extra defense per mana
spent