Iceball II
Type: Direct Damage
Range: Forty Meters
MP: 16
2d6+2+1/3 int Ice damage.
Roll a d6. On a 5 or 6 target is frozen for 1d6+1 turns.
Ice Spike
Type: Direct Damage
Range: Twenty Meters
MP: 15
2d6+1/4 int ice
damage. If it kills the target, it goes through and hurts the person behind them, and so forth.
Geyser
Type: Environmental
Range: Fifty Meters
MP: 20
Blows all things in a
5 foot diameter area into the air and they take 2d4 impact damage.
Rainstorm
Type: Environmental
Range: Battlefield
MP: 23
Obscures vision. Anyone
that moves has a 50% chance of slipping. -5% to close combat attack. -20% to ranged combat attack.
Ice Armor I
Type: Upgrade
Range: Sight
MP: 18+
2d6 defense +1 additional defense for
every 3 extra mana spent. Is destroyed if target is damaged by fire.