Phantastic Commander

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Fire Lvl 4

"It probably would have been more intelligent to turn and run away, but being goblins they had never seen a fire elemental before." - Passage from Return of Stardax

Fireball II

Type: Direct Damage

Range: Eighty Meters

MP: 30+

4d6+4+ 3/4 int fire damage +1 additional fire damage per 3 extra mana spent. Roll a d6. on a 3, 4, 5 or 6, target ignites.

 

Raise Volcano

Type: Environmental

Range: 100 Meters

MP: 50+

Raises small volcano that instantly afterwards erupts for 2d6 turns. Anything within fifty meters of the volcano takes 2d6 damage per turn if they fail to save against fire with a minus 1 penalty to their resistance for every extra mana spent.

 

Fire Touch IV

Type: Direct Damage

Range: Touch

MP: 32

4d6+3/4 int fire damage. Target blown backwards twenty meters. Roll a d6. on a 3, 4, 5 or 6, target ignites.

 

Magma Grenade

Type: Direct Damage

Range: In Hand

MP: 33

Portable Lava Patch to be thrown by anyone at any time. Unlike lava patch, it can be created on a target.

 

Lavaball III

Type: Direct Damage

Range: Ninety Meters

MP: 25+

3d6+4+2/3 int lava damage +1 additional lava damage per 2 extra mana spent

 

Summon Fire Elemental

Type: Summoning

Range: Five Meters

MP: 53

The fire elemental is the strangest of them all. If it is given a fireproof cloak, it could pass as a humanoid something or other. It wears rags over its seemingly non-existant body. The only part of it that can be seen is its head, which appears to be a fireball with eyes. It is proficient in weapons of all sorts except guns and will not incinerate any wooden weapons given to it. It will serve the caster until it dies or cannot be magically maintained anymore, as it costs 5 mana every 3 turns to keep under control.