Fireball II
Type: Direct Damage
Range: Eighty Meters
MP: 30+
4d6+4+ 3/4 int fire
damage +1 additional fire damage per 3 extra mana spent. Roll a d6. on a 3, 4, 5 or 6, target ignites.
Raise Volcano
Type: Environmental
Range: 100 Meters
MP: 50+
Raises small volcano that
instantly afterwards erupts for 2d6 turns. Anything within fifty meters of the volcano takes 2d6 damage per turn
if they fail to save against fire with a minus 1 penalty to their resistance for every extra mana spent.
Fire Touch IV
Type: Direct Damage
Range: Touch
MP: 32
4d6+3/4 int fire damage.
Target blown backwards twenty meters. Roll a d6. on a 3, 4, 5 or 6, target ignites.
Magma Grenade
Type: Direct Damage
Range: In Hand
MP: 33
Portable Lava Patch
to be thrown by anyone at any time. Unlike lava patch, it can be created on a target.
Lavaball III
Type: Direct Damage
Range: Ninety Meters
MP: 25+
3d6+4+2/3 int lava
damage +1 additional lava damage per 2 extra mana spent
Summon Fire Elemental
Type: Summoning
Range: Five Meters
MP: 53
The fire elemental is
the strangest of them all. If it is given a fireproof cloak, it could pass as a humanoid something or other. It wears rags
over its seemingly non-existant body. The only part of it that can be seen is its head, which appears to be a fireball with
eyes. It is proficient in weapons of all sorts except guns and will not incinerate any wooden weapons given to it. It
will serve the caster until it dies or cannot be magically maintained anymore, as it costs 5 mana every 3 turns to keep under
control.