Type: Upgrade
Range: Touch
MP: 18
2d6 added to defense
Deathbolt II
Type: Direct Damage
Range: Forty Meters
MP: 16
2d6+1/3 casters int. death
damage
Summon Imp
Type: Summoning
Range: Five Meters
MP: 28
Calls forth an Imp to
serve as your familiar. If it takes damage, you take damage equal to what it takes. You can draw off of its 20 mp and it gains
a level when you do, but you may only upgrade its hp and mp when it does.
Exploding Skull
Type: Direct Damage
Range: Thirty Meters
MP: 20+
An evil fanged skull that
flies toward the target and explodes, dealing 2d6 death damage, hitting everything within 5 feet of contact point. For every
extra mana spent, the explosion extends another foot.
Taint Water II
Type: Environmental
Range: Touch
MP: 10
Turn a wells worth of
water into difficulty 7 poison