Healing IV
Type: Effect
Range: Touch
MP: 25
Xd6+5 where X= 3/4 int
of caster
Raise Dead
Type: Effect
Range: Touch
MP: 50
50% chance of bringing
a general back to life. 75% chance of bringing back another character or a hero back to life (vitality drops by one.) 100%
chance of bringing a soldier back to life. Monsters and steeds cannot be reanimated.
Holy Bolt III
Type: Effect
Range: Sixty Meters
MP: 24
3d6+1/2 casters
intelligence holy damage to evil creatures. 1/2 that to neutral
Wrath of the Light
Type: Direct Damage
Range: Sight
MP: 55
Destroys everything within
a 100 foot radius. Caster has 10 seconds the evacuate the area. Keep in mind that NOTHING will block this spell, which
includes immunities, resistances, shields, armor or anything else.
Purify Water III
Type: Environmental
Range: Touch
MP: 30
Turn corrupted liquid
to water (lava, level III taint, swamp, ect.) must be as small as a river.
Summon Angel
Type: Summoning
Range: Five Meters
MP:
45
Summons an angel into
your service. The angel will perform one minor task (like helping with a fight or flying several people up to a window) and
then leave. The angel will NEVER do anything evil or allow you to show disrespect to it. It will also NEVER give you any equipment
it carries or any other material gifts. See ANGEL for stats