Healing II
Type: Effect
Range: Touch
MP: 8
Xd6+3 where X= 1/3 Int
of caster is healed.
Bless
Type: Upgrade
Range: Touch
MP: 12
All damage rolls are treated
as if they rolled the highest number they can with the target for 1d6 turns.
Remedy
Type: Effect
Range: Touch
MP: 10
If 2d6+1/3 int of caster is > difficulty of poison, poison is cured. 1d6 health is added.
Turn Undead II
Type: Direct Damage
Range: Touch
MP: 15
2d6+1/3 int of caster
holy damage to undead creatures
Purify Water II
Type: Environmental
Range: Touch
MP: 20
Turn harsh liquid to water
(thick slime, tar, level 2 tainted water, ect.) given that the body is the size of (or smaller than) a bucket full.
Holy Weapon
Type: Upgrade
Range: Sight
MP: 15
+1d6+3 holy damage. Anything
that destroys weapons destroys this enchantment instead