Healing I
Type: Effect
Range: Touch
MP: 5
Xd6+2 hit points healed,
where X=1 for every 3 int of the caster. If the target goes over max hp, loses one hit point a turn until at his max.
Cure Ailment
Type: Effect
Range: Touch
MP: 7
If 1d6+1/3 int of caster
is > the difficulty of the poison, poison cured.
Holy Bolt I
Type: Direct Damage
Range: Twenty meters
MP: 6
1d6+1/4 int of caster
holy damage to evil creatures
Turn Undead I
Type: Direct Damage
Range: Touch
MP: 10
1d6+1/3 int of caster
holy damage to undead creatures
Purify Water I
Type: Environmental
Range: Touch
MP: 3
Turn basic substance to
water (wine, ale, level 1 tainted water, low difficulty poisoned water, ect.)
Holy Shield
Type: Upgrade
Range: Sight
MP: 6
+1d6 of casters
int def added. Anything that destroys shields destroys this enchantment instead